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const context = new AudioContext();
debugger;
const buffer = createSample(2, context, 0.5);
console.log("play sound");
//playSound(buffer, context);
function playSound(audioBuffer, audioContext) {
const source = audioContext.createBufferSource();
console.log("Connecting buffer");
source.buffer = audioBuffer;
source.connect(audioContext.destination);
source.start();
}
function clamp(value, lower, upper) {
}
function createSample(channels, audioContext, volume) {
const _volume = Math.max(0, Math.min(volume, 0.01));
console.log(_volume);
const frameCount = audioContext.sampleRate * 2;
const audioBuffer = audioContext
.createBuffer(channels, frameCount, audioContext.sampleRate);
for (let channelIndex = 0; channelIndex < channels; channelIndex++) {
const currentBuffer = audioBuffer.getChannelData(channelIndex);
for (let frameIndex = 0; frameIndex < frameCount; frameIndex++) {
currentBuffer[frameIndex]
= create_sin(frameIndex, 1500) * _volume;
}
}
return audioBuffer;
}
Output
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