<html>
<head>
<title>Attempt 2</title>
</head>
<body onload="init();">
<canvas id="canvas" width="600" height="400" style="background-color:#333333;" ></canvas>
</body>
<script type="text/javascript" src="http://box2dweb.googlecode.com/svn/trunk/Box2d.min.js"></script>
<script type="text/javascript">
function init() {
var b2Vec2 = Box2D.Common.Math.b2Vec2
, b2AABB = Box2D.Collision.b2AABB
, b2BodyDef = Box2D.Dynamics.b2BodyDef
, b2Body = Box2D.Dynamics.b2Body
, b2FixtureDef = Box2D.Dynamics.b2FixtureDef
, b2Fixture = Box2D.Dynamics.b2Fixture
, b2World = Box2D.Dynamics.b2World
, b2MassData = Box2D.Collision.Shapes.b2MassData
, b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape
, b2CircleShape = Box2D.Collision.Shapes.b2CircleShape
, b2DebugDraw = Box2D.Dynamics.b2DebugDraw
, b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef
;
var world = new b2World(
new b2Vec2(0, 10) //gravity
, true //allow sleep
);
var fixDef = new b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = 0.5;
fixDef.restitution = 0.2;
var bodyDef = new b2BodyDef;
//create ground
bodyDef.type = b2Body.b2_staticBody;
fixDef.shape = new b2PolygonShape;
fixDef.shape.SetAsBox(20, 2);
bodyDef.position.Set(10, 400 / 30 + 1.8);
world.CreateBody(bodyDef).CreateFixture(fixDef);
bodyDef.position.Set(10, -1.8);
world.CreateBody(bodyDef).CreateFixture(fixDef);
fixDef.shape.SetAsBox(2, 14);
bodyDef.position.Set(-1.8, 13);
world.CreateBody(bodyDef).CreateFixture(fixDef);
bodyDef.position.Set(21.8, 13);
world.CreateBody(bodyDef).CreateFixture(fixDef);
//ball
bodyDef.type = b2Body.b2_dynamicBody;
fixDef.shape = new b2CircleShape(0.5);
bodyDef.position.x = Math.random() * 10;
bodyDef.position.y = Math.random() * 10;
var ball = world.CreateBody(bodyDef);//
ball.CreateFixture(fixDef);
//setup debug draw
var debugDraw = new b2DebugDraw();
debugDraw.SetSprite(document.getElementById("canvas").getContext("2d"));
debugDraw.SetDrawScale(30.0);
debugDraw.SetFillAlpha(0.5);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
world.SetDebugDraw(debugDraw);
window.setInterval(update, 1000 / 60);
var mouseX, mouseY, mousePVec, isMouseDown, selectedBody, mouseJoint;
var canvasPosition = getElementPosition(document.getElementById("canvas"));
var md;
document.addEventListener("mousemove", handleMouseMove, true);
function handleMouseMove(e) {
mouseX = (e.clientX - canvasPosition.x) / 30;
mouseY = (e.clientY - canvasPosition.y) / 30;
};
function update() {
if(!md){
md = new b2MouseJointDef();
md.bodyA = world.GetGroundBody();
md.bodyB = ball;
md.target.Set(mouseX, mouseY);
md.collideConnected = true;
md.maxForce = 300.0 * ball.GetMass();
mouseJoint = world.CreateJoint(md);
ball.SetAwake(true);
}
if(mouseJoint) {
mouseJoint.SetTarget(new b2Vec2(mouseX, mouseY));
}
world.Step(1 / 60, 10, 10);
world.DrawDebugData();
world.ClearForces();
};
//http://js-tut.aardon.de/js-tut/tutorial/position.html
function getElementPosition(element) {
var elem=element, tagname="", x=0, y=0;
while((typeof(elem) == "object") && (typeof(elem.tagName) != "undefined")) {
y += elem.offsetTop;
x += elem.offsetLeft;
tagname = elem.tagName.toUpperCase();
if(tagname == "BODY")
elem=0;
if(typeof(elem) == "object") {
if(typeof(elem.offsetParent) == "object")
elem = elem.offsetParent;
}
}
return {x: x, y: y};
}
}
</script>
</html>
Output
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Keyboard Shortcuts
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---|---|
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Complete list of JS Bin shortcuts |
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---|---|
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