<html>
<head>
<title>Jim</title>
<style>
canvas {
display: block;
border: 3px solid black;
margin: auto;
}
</style>
</head>
<body>
<div>
<script>
var
// Control constants
UpArrow = 38,
DownArrow = 40,
LeftArrow = 37,
RightArrow = 39,
WKey = 87,
AKey = 65,
SKey = 83,
DKey = 68,
player =
{
x: null,
y: null,
diameter: 20,
width: 30,
height: 20,
update()
{
if (keystate[LeftArrow] || keystate[AKey]) this.x -= 5;
if (keystate[RightArrow] || keystate[DKey]) this.x += 5;
if (keystate[UpArrow] || keystate[WKey]) this.y -= 5;
if (keystate[DownArrow] || keystate[SKey]) this.y += 5;
this.x = Math.max(Math.min(this.x, cvs.width - this.diameter), 0);
this.y = Math.max(Math.min(this.y, cvs.height - this.diameter), 0);
},
draw()
{
ctx.fillStyle = "#BEFF93";
ctx.beginPath();
ctx.arc(this.x, this.y, this.diameter, 0, 2*Math.PI);
ctx.fill()
ctx.fillStyle = "#000000"
ctx.textAlign = "center";
ctx.fillText("jim", this.x, this.y+2);
// ctx.fillRect(this.x, this.y, this.width, this.height);
}
},
cvs =
{
width: 500,
height: 500,
create()
{
canvas = document.createElement("canvas");
canvas.width = this.width;
canvas.height = this.height;
ctx = canvas.getContext("2d");
document.body.appendChild(canvas);
}
};
function main()
{
cvs.create();
init();
var loop = function()
{
update();
draw();
window.requestAnimationFrame(loop, canvas);
};
window.requestAnimationFrame(loop, canvas);
}
function init()
{
keystate = {};
document.addEventListener("keydown", function(evt) {
keystate[evt.keyCode] = true;
});
document.addEventListener("keyup", function(evt) {
delete keystate[evt.keyCode];
});
player.x = 100;
player.y = 200;
}
function update()
{
player.update();
}
function draw()
{
ctx.fillStyle = "#FFF";
ctx.fillRect(0, 0, cvs.width, cvs.height);
ctx.save();
player.draw();
ctx.restore();
}
main();
</script>
</div>
</body>
Output
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