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<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <title>JS Bin</title>
</head>
<body>
<input id="input" type="file" />
  <svg height="0" xmlns="http://www.w3.org/2000/svg">
  <filter id="svgBlur" x="-5%" y="-5%" width="110%" height="110%">
    <feGaussianBlur in="SourceGraphic" stdDeviation="1"/>
  </filter>
</svg>
</body>
</html>
 
var input = document.getElementById("input");
// Wait for input
input.addEventListener("change", function(e) {
  var file = e.target.files[0];
  
  // Only process image files.
  if (!file.type.match('image.*')) {
    return;
  }
  
  // Create image from file (blob)
  var img = new Image();
  img.src = URL.createObjectURL(file);
  
  img.onload = function() {
    var maxHeight = 200,
        maxWidth = 300,
        origRatio = img.height / img.width,
        newWidth = maxWidth,
        newHeight = maxHeight;
    
    if(origRatio > 1) {
      // Height > Width
      newWidth = (img.width / img.height) * newHeight;
    } else if(origRatio < 1) {
      // Width > Height
      newHeight = (img.height / img.width) * newWidth;
    } else {
      // Width = Height
      
    }
    
    var scaleHeight = newHeight / img.height,
        scaleWidth = newWidth / img.width;
    
    // Create canvas with img's height and width
    var canvas = document.createElement("canvas");
    canvas.height = newHeight;
    canvas.width = newWidth;
    
    var ctx = canvas.getContext("2d");
    //ctx.scale(scaleWidth, scaleHeight);
    ctx.transform(scaleWidth, 0, 0, scaleHeight, 0, 0);
    ctx.drawImage(img, 0, 0);
    document.body.appendChild(canvas);
  };
});
Output

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