This example was running 6 frames/second at the end of 2010... Notice the use of the
requestAnimFrame method for doing the animation, instead of the standard setInterval(...)
method. RequestAnimatiuonFrame(..) will free ressources if the canvas is not visible.<p>
<canvas id="demo" width="700" height="350">
<span class="ko"><canvas> not supported !</span>
</canvas>
<script>
// generic way to set animation up
window.requestAnimFrame = (function(callback){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback){
window.setTimeout(callback, 1000 / 60);
};
})();
var context = document.getElementById("demo").getContext("2d");
var lastX = context.canvas.width * Math.random();
var lastY = context.canvas.height * Math.random();
var hue = 0;
// each function that is going ti be run as an animation should end by
// asking again for a new frame of animation
function line() {
context.save();
context.translate(context.canvas.width/2, context.canvas.height/2);
context.scale(0.9, 0.9);
context.translate(-context.canvas.width/2, -context.canvas.height/2);
context.beginPath();
context.lineWidth = 5 + Math.random() * 10;
context.moveTo(lastX, lastY);
lastX = context.canvas.width * Math.random();
lastY = context.canvas.height * Math.random();
context.bezierCurveTo(context.canvas.width * Math.random(),
context.canvas.height * Math.random(),
context.canvas.width * Math.random(),
context.canvas.height * Math.random(),
lastX, lastY);
hue = hue + 10 * Math.random();
context.strokeStyle = "hsl(" + hue + ", 50%, 50%)";
context.shadowColor = "white";
context.shadowBlur = 10;
context.stroke();
context.restore();
// request new frame, passing itself (the line function) as a parameter
// to request animFrame
requestAnimFrame(function(){
line();
});
}
// same apply it, ends by a call for a new animation frame.
function blank() {
context.fillStyle = "rgba(0,0,0,0.1)";
context.fillRect(0, 0, context.canvas.width, context.canvas.height);
// request new frame
requestAnimFrame(function(){
blank();
});
}
line();
blank();
//setInterval(blank, 40);
</script>
Output
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
ctrl + [ | Unindents selected lines |
tab | Code complete & Emmet expand |
ctrl + shift + L | Beautify code in active panel |
ctrl + s | Save & lock current Bin from further changes |
ctrl + shift + s | Open the share options |
ctrl + y | Archive Bin |
Complete list of JS Bin shortcuts |
JS Bin URLs
URL | Action |
---|---|
/ | Show the full rendered output. This content will update in real time as it's updated from the /edit url. |
/edit | Edit the current bin |
/watch | Follow a Code Casting session |
/embed | Create an embeddable version of the bin |
/latest | Load the very latest bin (/latest goes in place of the revision) |
/[username]/last | View the last edited bin for this user |
/[username]/last/edit | Edit the last edited bin for this user |
/[username]/last/watch | Follow the Code Casting session for the latest bin for this user |
/quiet | Remove analytics and edit button from rendered output |
.js | Load only the JavaScript for a bin |
.css | Load only the CSS for a bin |
Except for username prefixed urls, the url may start with http://jsbin.com/abc and the url fragments can be added to the url to view it differently. |