<html>
<head>
<title>02.12 - Spline Curve</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r75/three.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
</script>
<body>
</body>
</html>
// global variables
var renderer;
var scene;
var camera;
var splineGeometry;
var control;
var count = 0;
var animationTracker;
// var sphereCamera;
var sphere;
var light;
function init() {
// create a scene, that will hold all our elements such as objects, cameras and lights.
scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render, sets the background color and the size
renderer = new THREE.WebGLRenderer();
// renderer.setClearColor(0x000000, 1.0);
renderer.setClearColor( 0xffffff, 1 );
renderer.setSize(window.innerWidth, window.innerHeight);
// position and point the camera to the center of the scene
camera.position.x = 0;
camera.position.y = 40;
camera.position.z = 40;
camera.lookAt(scene.position);
// add the output of the renderer to the html element
document.body.appendChild(renderer.domElement);
// //init for sphere
// sphereCamera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
// sphereCamera.position.y = -400;
// sphereCamera.position.z = 400;
// sphereCamera.rotation.x = .70;
sphere = new THREE.Mesh(new THREE.SphereGeometry(0.8,31,31), new THREE.MeshLambertMaterial({
color: 'yellow',
}));
light = new THREE.DirectionalLight('white', 1);
// light.position.set(0,-400,400).normalize();
light.position.set(0,10,10).normalize();
//get points covered by Spline
getSplineData();
}
//save points in geometry.vertices
function getSplineData() {
var curve = new THREE.CubicBezierCurve3(
new THREE.Vector3( -5, 0, 10 ),
new THREE.Vector3(0, 20, 0 ),
new THREE.Vector3(0, 20, 0 ),
new THREE.Vector3( 2, 0, -25 )
);
splineGeometry = new THREE.Geometry();
splineGeometry.vertices = curve.getPoints( 50 );
animate();
}
//scheduler loop
function animate() {
if(count == 50)
{
cancelAnimationFrame(animationTracker);
return;
}
//add line to the scene
drawLine();
renderer.render(scene, camera);
// renderer.render(scene, sphereCamera);
count += 1;
// camera.position.z -= 0.25;
// camera.position.y -= 0.25;
animationTracker = requestAnimationFrame(animate);
}
function drawLine() {
var lineGeometry = new THREE.Geometry();
var lineMaterial = new THREE.LineBasicMaterial({
color: 0x0000ff
});
console.log(splineGeometry.vertices[count]);
console.log(splineGeometry.vertices[count+1]);
lineGeometry.vertices.push(
splineGeometry.vertices[count],
splineGeometry.vertices[count+1]
);
var line = new THREE.Line( lineGeometry, lineMaterial );
scene.add( line );
}
init();
Output
300px
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
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tab | Code complete & Emmet expand |
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Complete list of JS Bin shortcuts |
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---|---|
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