<html>
<head>
<meta charset="utf-8">
<title>Pendulum</title>
<style >
canvas {
background: #f0f0f0;
border: 1px solid #ccc;
}
</style>
</head>
<body>
<form >
<label>
Angle:
<input type="text" id="angle" name="angle" value="80" />
</label>
<button type="button" id="animate" >Animate</button>
<button type="button" id="stop" >Stop</button>
</form>
<canvas id="canvas" width="600" height="400">
<script>
var a0deg = document.getElementById("angle").value; //a0deg start angle (deg)
var id = null; //id of setInterval
function animate(a0deg) {
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var fps = 60; //fps
var f = 1000/fps; //time between frames
var t = 0; //current time
var l = 1; //phisical length of pendulum
var a0 = Math.PI*a0deg/180; //a0deg start angle (rad)
var lCanvas = 300; //pendulum length on canvas (px)
var g = 9.8 ; //g
function draw() {
t += f / 1000;
ctx.clearRect(0, 0, 600, 400);
ctx.save();
ctx.translate(300, 0);
var theta = a0 * Math.cos(t/(Math.sqrt(l/g)))/Math.exp(t/10);
ctx.rotate(theta);
ctx.strokeStyle = '#000'; /* нить */
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(0, lCanvas);
ctx.lineWidth = 1;
ctx.stroke();
ctx.closePath();
ctx.beginPath(); /* груз */
ctx.arc(0, lCanvas, 5, 0, 2*Math.PI, false);
ctx.fill();
ctx.restore();
}
id = setInterval(draw , f);
}
animate(a0deg);
document.getElementById("animate").onclick = function () {
alert('onClick begin');
clearInterval(id);
a0deg = document.getElementById("angle").value;
animate(a0deg);
alert('a0deg = '+a0deg);
};
document.getElementById("stop").onclick = function () {
clearInterval(id);
};
</script>
</body>
</html>
Output
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