<html>
<head>
<meta charset=utf-8 />
<title>BabylonJS - using pickWithRay to detect collision along line</title>
</head>
<script src="http://www.babylonjs.com/babylon.js"></script>
<script>
var divAlert;
window.onload = function(){
var canvas = document.getElementById("canvas");
// Check support
if (!BABYLON.Engine.isSupported()) {
window.alert('Browser not supported');
} else {
// Babylon
var engine = new BABYLON.Engine(canvas, true);
//Creation of the scene
var scene = new BABYLON.Scene(engine);
//Adding of the light on the scene
var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(10, 10, -30), scene);
//Adding of the Arc Rotate Camera
var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0.8, 100, new BABYLON.Vector3.Zero(), scene);
// MESHES
//------------
//Creation of a sphere
var sphere = BABYLON.Mesh.CreateSphere("Sphere", 10.0, 10.0, scene);
//Creation of a plane
var plan = BABYLON.Mesh.CreatePlane("Plane", 50.0, scene);
plan.rotation = new BABYLON.Vector3(degToRadians(90), 0, 0);
//Positioning the elements
sphere.position = new BABYLON.Vector3(0,20,0);
scene.registerBeforeRender(function () {
var rayPick = new BABYLON.Ray(sphere.position, new BABYLON.Vector3(0, -1, 0));
var meshFound = scene.pickWithRay(rayPick, function (item) {
if (item.name.indexOf("Plane") == 0)
return true;
else
return false;
});
if (meshFound != null && meshFound.pickedPoint != null) {
if (!divAlert) {
divAlert = document.createElement("div");
document.body.appendChild(divAlert);
divAlert.innerText = (meshFound.pickedMesh.name + " hit at " + meshFound.pickedPoint);
}
}
});
scene.activeCamera.attachControl(canvas);
// Once the scene is loaded, just register a render loop to render it
engine.runRenderLoop(function () {
scene.render();
});
// Resize
window.addEventListener("resize", function () {
engine.resize();
});
}
};
function radiansToDeg(val) {
var pi = Math.PI;
var ra_de = (val) * (180 / pi);
return ra_de;
}
function degToRadians(val) {
var pi = Math.PI;
var de_ra = (val) * (pi / 180);
return de_ra;
}
</script>
<body>
BabylonJS - using pickWithRay to detect collision along line<br/><br/>
<canvas id="canvas"></canvas>
</body>
</html>
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