<html>
<head>
<style>
#myCanvas {
border: 1px solid black;
}
</style>
<script>
var canvas, ctx;
function init() {
// This function is called after the page is loaded
// 1 - Get the canvas
canvas = document.getElementById('myCanvas');
// 2 - Get the context
ctx=canvas.getContext('2d');
// 3 - we can draw, try to change these values
ctx.translate(100, 100);
drawMonster(0, 0);
}
function drawMonster(x, y) {
// head
ctx.fillStyle='lightgreen';
ctx.fillRect(0,0,200,200);
// eyes
ctx.fillStyle='red';
ctx.fillRect(35,30,20,20);
ctx.fillRect(140,30,20,20);
// interior of eye
ctx.fillStyle='yellow';
ctx.fillRect(43,37,10,10);
ctx.fillRect(143,37,10,10);
// Nose
ctx.fillStyle='black';
ctx.fillRect(90,70,20,80);
// Mouth
ctx.fillStyle='purple';
ctx.fillRect(60,165,80,20);
// coordinate system at (0, 0)
drawArrow(ctx, 0, 0, 100, 0, 10, 'red');
drawArrow(ctx, 0, 0, 0, 100, 10, 'red');
}
</script>
</head>
<body onload="init();">
<canvas id="myCanvas" width="400" height="400">
Your browser does not support the canvas tag.
</canvas>
</body>
</html>
// Borrowed and adapted from : http://stackoverflow.com/questions/808826/draw-arrow-on-canvas-tag
function drawArrow(ctx, fromx, fromy, tox, toy, arrowWidth, color){
//variables to be used when creating the arrow
var headlen = 10;
var angle = Math.atan2(toy-fromy,tox-fromx);
ctx.save();
ctx.strokeStyle = color;
//starting path of the arrow from the start square to the end square and drawing the stroke
ctx.beginPath();
ctx.moveTo(fromx, fromy);
ctx.lineTo(tox, toy);
ctx.lineWidth = arrowWidth;
ctx.stroke();
//starting a new path from the head of the arrow to one of the sides of the point
ctx.beginPath();
ctx.moveTo(tox, toy);
ctx.lineTo(tox-headlen*Math.cos(angle-Math.PI/7),toy-headlen*Math.sin(angle-Math.PI/7));
//path from the side point of the arrow, to the other side point
ctx.lineTo(tox-headlen*Math.cos(angle+Math.PI/7),toy-headlen*Math.sin(angle+Math.PI/7));
//path from the side point back to the tip of the arrow, and then again to the opposite side point
ctx.lineTo(tox, toy);
ctx.lineTo(tox-headlen*Math.cos(angle-Math.PI/7),toy-headlen*Math.sin(angle-Math.PI/7));
//draws the paths created above
ctx.stroke();
ctx.restore();
}
Output
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
ctrl + [ | Unindents selected lines |
tab | Code complete & Emmet expand |
ctrl + shift + L | Beautify code in active panel |
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ctrl + shift + s | Open the share options |
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Complete list of JS Bin shortcuts |
JS Bin URLs
URL | Action |
---|---|
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/edit | Edit the current bin |
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Except for username prefixed urls, the url may start with http://jsbin.com/abc and the url fragments can be added to the url to view it differently. |