<html>
<head>
<meta charset=utf-8 />
<title>JS Bin</title>
</head>
<body>
<H1 align=center>Let's play Rock Paper Scissors!</H1>
<H2>Instructions</H2>
<p>Click a button to choose what to throw</p>
<p id="buttons">
<input type="button" value="Rock" onclick="hand(0);" />
<input type="button" value="Paper" onclick="hand(1);" />
<input type="button" value="Scissors" onclick="hand(2);" />
</p>
<h3>Scoreboard:</h3>
<ul id="scoreboard">
<li>
Wins: <span id="win">0</span>
</li>
<li>
Losses: <span id="lose">0</span>
</li>
<li>
Ties: <span id="tie">0</span>
</li>
</ul>
</body>
</html>
var ties = 0;
var wins = 0;
var losses = 0;
// randInt returns a random integer between 0 and 2
function randInt() {return Math.floor(Math.random()*3);}
function msgAlert(msg, player, comp) {
var outcome = ["Rock", "Paper", "Scissors"];
if (msg === "tie") {
alert("Tie!\n" + "Player: " + outcome[player] + "\n" + "Computer: " + outcome[comp]);
}
if (msg === "win") {
alert("You won!\n" + "Player: " + outcome[player] + "\n" + "Computer: " + outcome[comp]);
}
if (msg === "lose") {
alert("You lost!\n" + "Player: " + outcome[player] + "\n" + "Computer: " + outcome[comp]);
}
}
function updateScore(result) {
var tieElement = document.getElementById("tie");
var winElement = document.getElementById("win");
var loseElement = document.getElementById("lose");
if (result === "tie") {
ties++;
tieElement.innerText = ties;
}
if (result === "win") {
wins++;
winElement.innerText = wins;
}
if (result === "lose") {
losses++;
loseElement.innerText = losses;
}
}
function hand(player) {
var comp = randInt();
if (player === comp) {
updateScore("tie");
msgAlert("tie", player, comp);
}
/* Rock Conditions */
if (player === 0 && comp === 1) {
updateScore("lose");
msgAlert("lose", player, comp);
}
if (player === 0 && comp === 2) {
updateScore("win");
msgAlert("win", player, comp);
}
/* Paper Conditions */
if (player === 1 && comp === 0) {
updateScore("win");
msgAlert("win", player, comp);
}
if (player === 1 && comp === 2) {
updateScore("lose");
msgAlert("lose", player, comp);
}
/* Scissors Conditions */
if (player === 2 && comp === 0) {
updateScore("lose");
msgAlert("lose", player, comp);
}
if (player === 2 && comp === 1) {
updateScore("win");
msgAlert("win", player, comp);
}
}
Output
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
ctrl + [ | Unindents selected lines |
tab | Code complete & Emmet expand |
ctrl + shift + L | Beautify code in active panel |
ctrl + s | Save & lock current Bin from further changes |
ctrl + shift + s | Open the share options |
ctrl + y | Archive Bin |
Complete list of JS Bin shortcuts |
JS Bin URLs
URL | Action |
---|---|
/ | Show the full rendered output. This content will update in real time as it's updated from the /edit url. |
/edit | Edit the current bin |
/watch | Follow a Code Casting session |
/embed | Create an embeddable version of the bin |
/latest | Load the very latest bin (/latest goes in place of the revision) |
/[username]/last | View the last edited bin for this user |
/[username]/last/edit | Edit the last edited bin for this user |
/[username]/last/watch | Follow the Code Casting session for the latest bin for this user |
/quiet | Remove analytics and edit button from rendered output |
.js | Load only the JavaScript for a bin |
.css | Load only the CSS for a bin |
Except for username prefixed urls, the url may start with http://jsbin.com/abc and the url fragments can be added to the url to view it differently. |