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<h1>Bounce an Image</h1>
<p>We will now bounce our image around the screen. Follow the steps below</p>
<ol>
<li>Instead of updating the x/y by 1 each time we will update the x/y by our X velocity(direction) and our Y velocity(direction). These are saved in the xVol and yVol varialbes.
<pre>
//todo: update position
x= x + xVol;
y= y + yVol;</pre>
</li>
<li>when we hit a wall we need to change our velocity to go the other way. When we hit the far wall we will go backwards by changing the velocity to a negivty number, -1.
<pre>//todo: bounce off wall
if(x > 350) xVol = -3;
if(x < 0) xVol = 3;
if(y > 550) yVol = -1;
if(y < 0) yVol = 1;
</pre>
</li>
<li>Lets try something, comment out the ctx.clearRect function by placing two slashes in front of it.
<pre>
// ctx.clearRect(0, 0, canvas.width, canvas.height); </pre>
</li>
</ol>
<div> x=<span id="xlable"></span>
y=<span id="ylable"></span>
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