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/* Get Programming with JavaScript
* Listing 11.13
* The Player constructor
*/
// The spacer namespace
var spacer = {
blank: function () {
return "";
},
newLine: function () {
return "\n";
},
line: function (length, character) {
var longString = "****************************************";
longString += "----------------------------------------";
longString += "========================================";
longString += "++++++++++++++++++++++++++++++++++++++++";
longString += " ";
length = Math.max(0, length);
length = Math.min(40, length);
return longString.substr(longString.indexOf(character), length);
},
wrap : function (text, length, character) {
var padLength = length - text.length - 3;
var wrapText = character + " " + text;
wrapText += spacer.line(padLength, " ");
wrapText += character;
return wrapText;
},
box: function (text, length, character) {
var boxText = spacer.newLine();
boxText += spacer.line(length, character) + spacer.newLine();
boxText += spacer.wrap(text, length, character) + spacer.newLine();
boxText += spacer.line(length, character) + spacer.newLine();
return boxText;
}
};
// The Player constructor
var Player = function (name, health) {
var newLine = spacer.newLine();
this.name = name;
this.health = health;
this.items = [];
this.place = null;
this.addItem = function (item) {
this.items.push(item);
};
this.getNameInfo = function () {
return this.name;
};
this.getHealthInfo = function () {
return this.name + " has health " + this.health;
};
this.getPlaceInfo = function () {
return this.name + " is in " + this.place.title;
};
this.getItemsInfo = function () {
var itemsString = "Items:" + newLine;
this.items.forEach(function (item, i) {
itemsString += " - " + item + newLine;
});
return itemsString;
};
this.getInfo = function (character) {
var place = this.getPlaceInfo();
var health = this.getHealthInfo();
var longest = Math.max(place.length, health.length) + 4;
var info = spacer.box(this.getNameInfo(), longest, character);
info += spacer.wrap(place, longest, character);
info += newLine + spacer.wrap(health, longest, character);
info += newLine + spacer.line(longest, character);
info += newLine;
info += " " + this.getItemsInfo();
info += newLine;
info += spacer.line(longest, character);
info += newLine;
return info;
};
this.showInfo = function (character) {
console.log(this.getInfo(character));
};
};
/* Further Adventures
*
* 1) Use the constructor to create
* a player.
*
* var dax = new Player("Dax", 50);
*
* 2) Run the program.
*
* 3) At the prompt, access the
* player's properties.
*
* > dax.name
* > dax.health
*
* All the properties are accessible.
*
* 4) Change some properties.
*
* > dax.health = 1000
* > dax.items = "Was an array"
*
*/
Output
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Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
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tab | Code complete & Emmet expand |
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Complete list of JS Bin shortcuts |
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---|---|
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