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<!doctype html>
<html>
    <head>
        <meta charset="UTF-8" />
        <title>Space Game Demo</title>
    </head>
    <body>
        <section>
            <div>
                <canvas id="canvas" width="800" height="600">
                    Your browser does not support HTML5.
                </canvas>
            </div>
            <script type="text/javascript">
//Start of script
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var x = 400;
var y = 0;
var direction = 0;
var mouseDown = false;
var gloop;
var shots = new Array;
var aliens = new Array;
aliens.push(new basicAlien());
var playerTurret = new (function() { //turret object
    var that = this;
    that.draw = function() {
        ctx.fillStyle = "white";
        ctx.strokeStyle = "white";
        ctx.rect(380, 540, 40, 60); //draw base
        ctx.fill();
        ctx.beginPath();
        ctx.arc(400, 540, 20, Math.PI, 2*Math.PI);
        ctx.fill();
        ctx.beginPath();
        ctx.lineWidth="10";
        ctx.moveTo(400, 540);
        var tempX, tempY, temp;
        temp = getTrajectory(x, y);
        tempX = 35 * temp[0]; tempY = 35 * temp[1];
        ctx.lineTo(tempX + 400, 540 - tempY);
        ctx.stroke();
    }
});
function basicAlien() {
    var that = this;
    that.step = 0; that.bottom = false;
    that.vel = 2;
    that.pos = [(Math.random() * 740) + 30, -10];
    that.move = function() {
        if (that.pos[1] >= 250) {that.bottom = true;}
        if (!that.bottom) {
            that.pos[1] += that.vel;
        }
        else {
            if (that.step < 20) {
                that.pos[0] += that.vel;
            }
            else if (that.step < 40) {
                that.pos[1] -= that.vel;
            }
            else if (that.step < 60) {
                that.pos[0] -= that.vel;
            }
            else {
                that.pos[1] += that.vel;
            }
            that.step = (that.step+1)%80;
        }
    }
    that.draw = function() {
        ctx.fillStyle = "white";
        ctx.rect(that.pos[0] - 10, that.pos[1] - 5, 20, 10);
        ctx.fill();
    }
};
function shotObject(shotX, shotY) {
    var that = this;
    that.traj = getTrajectory(shotX, shotY);
    that.vel = 10;
    that.pos = [400, 540];
    that.draw = function() {
        ctx.fillStyle = "white";
        ctx.beginPath();
        ctx.arc(that.pos[0], that.pos[1], 5, 0, 2 * Math.PI);
        ctx.fill();
    }
    that.move = function() {
        that.pos[0] += that.vel * that.traj[0];
        that.pos[1] -= that.vel * that.traj[1];
        if (that.pos[0] < -10 || that.pos[0] > 810 || that.pos[1] < -10 || that.pos[1] > 610) {
            shots.splice(shots.indexOf(that), 1);
        }
    }
};
function getTrajectory(coordx, coordy) {
    var tempX, tempY, neg = false;
    if (coordx == 400)  {
        if (coordy <= 540) {
            direction = degToRad(90);
        }
        else {
            direction = degToRad(270);
        }
    }
    else {
        direction = Math.atan((540 - coordy)/(coordx - 400));
        if (coordx < 400) {
            neg = true;
        }        
    }
    tempX = Math.cos(direction);
    tempY = Math.sin(direction);
    if (neg) {
        tempX = -tempX;
        tempY = -tempY;
        neg = false;
    }
    return [tempX, tempY];
};
function degToRad(angle) {
    return angle * (Math.PI/180);
}; //end degToRad()
function getMousePos(canvas, e) {
    var rect = canvas.getBoundingClientRect();
    return {
        x: e.clientX - rect.left,
        y: e.clientY - rect.top
    };
};
function process() {
    for (var i = 0; i < shots.length; i++) {
        shots[i].move();
    };
    for (var i = 0; i < aliens.length; i++) {
        aliens[i].move();
    };
};
function draw() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    ctx.fillStyle = "black";
    ctx.fillRect(0, 0, canvas.width, canvas.height);
    playerTurret.draw();
    for (var i = 0; i < shots.length; i++) {
        shots[i].draw();
    };
    for (var i = 0; i < aliens.length; i++) {
        aliens[i].draw();
    };
}; //end draw()
function loop() {
    process();
    draw();
    gloop = setTimeout(loop, 25);
}; //end loop()
canvas.addEventListener('mousemove', function(e) {
    var mousePos = getMousePos(canvas, e);
    x = mousePos.x;
    y = mousePos.y;
}, false);
canvas.addEventListener('mousedown', function(e) {
    var mousePos = getMousePos(canvas, e);
    var shotX = mousePos.x;
    var shotY = mousePos.y;
    shots.push(new shotObject(shotX, shotY));
    mouseDown = true;
}, false);
canvas.addEventListener('mouseup', function(e) {
    mouseDown = false;
});
loop();
            </script>
        </section>
    </body>
</html>
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