<html>
<head>
<meta charset="UTF-8" />
<title>Space Game Demo</title>
</head>
<body>
<section>
<div>
<canvas id="canvas" width="800" height="600">
Your browser does not support HTML5.
</canvas>
</div>
<script type="text/javascript">
//Start of script
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var x = 400;
var y = 0;
var direction = 0;
var mouseDown = false;
var gloop;
var shots = new Array;
var aliens = new Array;
aliens.push(new basicAlien());
var playerTurret = new (function() { //turret object
var that = this;
that.draw = function() {
ctx.fillStyle = "white";
ctx.strokeStyle = "white";
ctx.rect(380, 540, 40, 60); //draw base
ctx.fill();
ctx.beginPath();
ctx.arc(400, 540, 20, Math.PI, 2*Math.PI);
ctx.fill();
ctx.beginPath();
ctx.lineWidth="10";
ctx.moveTo(400, 540);
var tempX, tempY, temp;
temp = getTrajectory(x, y);
tempX = 35 * temp[0]; tempY = 35 * temp[1];
ctx.lineTo(tempX + 400, 540 - tempY);
ctx.stroke();
}
});
function basicAlien() {
var that = this;
that.step = 0; that.bottom = false;
that.vel = 2;
that.pos = [(Math.random() * 740) + 30, -10];
that.move = function() {
if (that.pos[1] >= 250) {that.bottom = true;}
if (!that.bottom) {
that.pos[1] += that.vel;
}
else {
if (that.step < 20) {
that.pos[0] += that.vel;
}
else if (that.step < 40) {
that.pos[1] -= that.vel;
}
else if (that.step < 60) {
that.pos[0] -= that.vel;
}
else {
that.pos[1] += that.vel;
}
that.step = (that.step+1)%80;
}
}
that.draw = function() {
ctx.fillStyle = "white";
ctx.rect(that.pos[0] - 10, that.pos[1] - 5, 20, 10);
ctx.fill();
}
};
function shotObject(shotX, shotY) {
var that = this;
that.traj = getTrajectory(shotX, shotY);
that.vel = 10;
that.pos = [400, 540];
that.draw = function() {
ctx.fillStyle = "white";
ctx.beginPath();
ctx.arc(that.pos[0], that.pos[1], 5, 0, 2 * Math.PI);
ctx.fill();
}
that.move = function() {
that.pos[0] += that.vel * that.traj[0];
that.pos[1] -= that.vel * that.traj[1];
if (that.pos[0] < -10 || that.pos[0] > 810 || that.pos[1] < -10 || that.pos[1] > 610) {
shots.splice(shots.indexOf(that), 1);
}
}
};
function getTrajectory(coordx, coordy) {
var tempX, tempY, neg = false;
if (coordx == 400) {
if (coordy <= 540) {
direction = degToRad(90);
}
else {
direction = degToRad(270);
}
}
else {
direction = Math.atan((540 - coordy)/(coordx - 400));
if (coordx < 400) {
neg = true;
}
}
tempX = Math.cos(direction);
tempY = Math.sin(direction);
if (neg) {
tempX = -tempX;
tempY = -tempY;
neg = false;
}
return [tempX, tempY];
};
function degToRad(angle) {
return angle * (Math.PI/180);
}; //end degToRad()
function getMousePos(canvas, e) {
var rect = canvas.getBoundingClientRect();
return {
x: e.clientX - rect.left,
y: e.clientY - rect.top
};
};
function process() {
for (var i = 0; i < shots.length; i++) {
shots[i].move();
};
for (var i = 0; i < aliens.length; i++) {
aliens[i].move();
};
};
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "black";
ctx.fillRect(0, 0, canvas.width, canvas.height);
playerTurret.draw();
for (var i = 0; i < shots.length; i++) {
shots[i].draw();
};
for (var i = 0; i < aliens.length; i++) {
aliens[i].draw();
};
}; //end draw()
function loop() {
process();
draw();
gloop = setTimeout(loop, 25);
}; //end loop()
canvas.addEventListener('mousemove', function(e) {
var mousePos = getMousePos(canvas, e);
x = mousePos.x;
y = mousePos.y;
}, false);
canvas.addEventListener('mousedown', function(e) {
var mousePos = getMousePos(canvas, e);
var shotX = mousePos.x;
var shotY = mousePos.y;
shots.push(new shotObject(shotX, shotY));
mouseDown = true;
}, false);
canvas.addEventListener('mouseup', function(e) {
mouseDown = false;
});
loop();
</script>
</section>
</body>
</html>
Output
300px
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
ctrl + [ | Unindents selected lines |
tab | Code complete & Emmet expand |
ctrl + shift + L | Beautify code in active panel |
ctrl + s | Save & lock current Bin from further changes |
ctrl + shift + s | Open the share options |
ctrl + y | Archive Bin |
Complete list of JS Bin shortcuts |
JS Bin URLs
URL | Action |
---|---|
/ | Show the full rendered output. This content will update in real time as it's updated from the /edit url. |
/edit | Edit the current bin |
/watch | Follow a Code Casting session |
/embed | Create an embeddable version of the bin |
/latest | Load the very latest bin (/latest goes in place of the revision) |
/[username]/last | View the last edited bin for this user |
/[username]/last/edit | Edit the last edited bin for this user |
/[username]/last/watch | Follow the Code Casting session for the latest bin for this user |
/quiet | Remove analytics and edit button from rendered output |
.js | Load only the JavaScript for a bin |
.css | Load only the CSS for a bin |
Except for username prefixed urls, the url may start with http://jsbin.com/abc and the url fragments can be added to the url to view it differently. |