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/* Get Programming with JavaScript
* Listing 12.07
* Checking quiz answers
*/
var getQuiz = function () {
var score = 0,
qIndex = 0,
inPlay = true,
questions,
next,
getQuestion,
checkAnswer,
submit;
questions = [
{
question: "What is the highest mountain in the world?",
answer: "Everest"
},
{
question: "What is the highest mountain in Scotland?",
answer: "Ben Nevis"
}
];
next = function () {
qIndex = qIndex + 1;
if (qIndex >= questions.length) {
inPlay = false;
console.log("You have finished the quiz.");
}
};
getQuestion = function () {
if (inPlay) {
return questions[qIndex].question;
} else {
return "You have finished the quiz.";
}
};
checkAnswer = function (userAnswer) {
if (userAnswer === questions[qIndex].answer) {
console.log("Correct!");
score = score + 1;
} else {
console.log("No, the answer is " + questions[qIndex].answer);
}
};
submit = function (userAnswer) {
var message = "You have finished the quiz.";
if (inPlay) {
checkAnswer(userAnswer);
next();
message = "Your score is " + score + " out of " + qIndex;
}
return message;
};
return {
quizMe: getQuestion,
submit: submit
};
};
var quiz = getQuiz();
/* Further Adventures
*
* 1) Run the program.
*
* 2) Take the quiz, using the quiz.quizMe and
* quiz.submit methods.
*
* > quiz.quizMe()
* What is the highest mountain in the world?
* > quiz.submit("K2")
*
* 3) Add some more questions and answers, run the
* program and take the quiz again.
*
* CHALLENGE:
*
* 4) Add a hint property for each question.
*
* 5) Define a getHint function that returns
* the hint for the current question.
*
* 6) Add a helpMe property to the public interface,
* the object returned by getQuiz. The getHint
* function should be assigned to the
* helpMe property.
*
* return {
* quizMe: getQuestion,
* submit: submit,
* helpMe: getHint
* };
*
*/
Output
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