<script src="http://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
<html>
<body>
<canvas id="canvas" width="600" height="600"></canvas>
</body>
</html>
$(function() {
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
width = canvas.width,
height = canvas.height,
fps = 60,
drift = 2,
total = 10,
offset = 0,
allcircles = [];
function createCircle(i, count, initial_radius, x, y){
allcircles[i] = {};
allcircles[i].i = i;
allcircles[i].count = count;
allcircles[i].initial_radius = initial_radius;
allcircles[i].x = x;
allcircles[i].y = y;
}
for(var i = 0; i < total; i++) {
createCircle( i, Math.floor(Math.random()*20)+5, Math.floor(Math.random()*30)+50, Math.random()*width, Math.random()*height );
}
function draw(drift) {
for(var i = 0; i < total; i++) {
// create inner circle and draw it:
allcircles[i].inner = {
x: allcircles[i].x,
y: allcircles[i].y,
radius: allcircles[i].initial_radius + drift
};
//drawCircle(inner);
//log.console(allcircles[i])
// get outer circles and draw them:
allcircles[i].circles = getOuterCircles(i, allcircles[i].inner, allcircles[i].count);
for(var j = 0; j < allcircles[i].circles.length; j++) {
drawCircle(allcircles[i].circles[j]);
}
}
}
function getOuterCircles(i, inner, count) {
var circles = [],
angle = Math.PI * 2 / allcircles[i].count, // angle between circles
outerRadius = getOuterRadius(allcircles[i].count, allcircles[i].inner.radius),
r = allcircles[i].inner.radius + outerRadius,
currentAngle;
for(var j = 0; j < allcircles[i].count; j++) {
currentAngle = j * angle + offset;
circles.push({
x: allcircles[i].inner.x + Math.cos(currentAngle) * r,
y: allcircles[i].inner.y + Math.sin(currentAngle) * r,
radius: outerRadius
});
}
return circles;
}
function getOuterRadius(count, innerRadius) {
var s = Math.sin(Math.PI / count);
return (s * innerRadius) / (1 - s);
}
function drawCircle(c) {
context.beginPath();
context.arc(c.x, c.y, c.radius, 0, Math.PI * 2, false);
context.stroke();
}
draw();
function update() {
context.clearRect(0, 0, width, height);
drift = Math.sin(offset) * 40;
offset += 0.01;
for(var i = 0; i < total; i++) {
draw(drift);
}
}
setInterval(function() {
update();
}, 1000/fps);
});
Output
300px
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
ctrl + [ | Unindents selected lines |
tab | Code complete & Emmet expand |
ctrl + shift + L | Beautify code in active panel |
ctrl + s | Save & lock current Bin from further changes |
ctrl + shift + s | Open the share options |
ctrl + y | Archive Bin |
Complete list of JS Bin shortcuts |
JS Bin URLs
URL | Action |
---|---|
/ | Show the full rendered output. This content will update in real time as it's updated from the /edit url. |
/edit | Edit the current bin |
/watch | Follow a Code Casting session |
/embed | Create an embeddable version of the bin |
/latest | Load the very latest bin (/latest goes in place of the revision) |
/[username]/last | View the last edited bin for this user |
/[username]/last/edit | Edit the last edited bin for this user |
/[username]/last/watch | Follow the Code Casting session for the latest bin for this user |
/quiet | Remove analytics and edit button from rendered output |
.js | Load only the JavaScript for a bin |
.css | Load only the CSS for a bin |
Except for username prefixed urls, the url may start with http://jsbin.com/abc and the url fragments can be added to the url to view it differently. |