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<!DOCTYPE HTML>
<html>
<head>
    <title>T11</title>
    <script src="http://cdnjs.cloudflare.com/ajax/libs/pixi.js/2.1.1/pixi.js"></script>
<!--     // <script src="http://davidbau.com/encode/seedrandom.js"></script> -->
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
</head>
<body>
  </body>
  
 
        body {
            margin: 0;
            padding: 0;
            background-color: #000000;
        }
 
var w = 600
var h = 380
var stage = new PIXI.Stage(0x66FF99);
var renderer = PIXI.autoDetectRenderer(w, h);
document.body.appendChild(renderer.view);
requestAnimFrame(animate);
var n = 12; // CHANGE THIS
var at = 64; // tile width
var ad = 0.01; // gap between tiles
var ar = 1; // rotation of 1 gives you 45 Degrees
var ai = 2; // 2 gives you isometric view
var as = 1.0; // scale
var ox = (n * 2 + 1) * at * as // w  / 2;    // offset
var oy = ((n * 2 + 1) * at - at) * as / ai // ox/ai // (h - at) / 2;
// var borderX = 0 //at*as*n / 2
// var borderY = borderX
var borderL = -ox * 2 + w
var borderR = 0
var borderD = -(oy + at * as / ai) * 2 + h
var borderU = 0
var tooRight = true
var tooLeft = true
var tooHigh = true
var tooLow = true
var velx = 0
var vely = 0
var delx = 0
var dely = 0
var dragMode = 0 // 0: drag, 1: paint
var dragging = false
var count2 = 0
var background = new PIXI.DisplayObjectContainer();
var myContainer = null
var mt1 = new PIXI.Text(" ", {
    font: "12px Arial"
});
mt1.position.x = 10;
mt1.position.y = 20;
stage.addChild(mt1);
var mt2 = new PIXI.Text(" ", {
    font: "12px Arial"
});
mt2.position.x = 10;
mt2.position.y = 40;
stage.addChild(mt2);
mt3 = new PIXI.Text(" ", {
    font: "12px Arial"
});
mt3.position.x = 10;
mt3.position.y = 60;
stage.addChild(mt3);
// function clearStage()
// {
//     for (var i = stage.children.length - 1; i >= 0; i--) {
//         stage.removeChild(stage.children[i]);
//     };
// }
function initScene() {
    // clearStage()
    // Math.seedrandom('abc')
    for (var i = -n; i <= n; i++) {
        for (var j = -n; j <= n; j++) {
            initTile(i, j);
            // var c = Math.floor(Math.random('abc')*16777215).toString(16)
            c = '009900'
            if (j < -7) c = '990000'
            if (i < -7) c = '990000'
            if (j > 7) c = '990000'
            if (i > 7) c = '990000'
            if (i == -5) c = '000099'
            setTile(i, j, c);
        }
    }
    console.log(background.getBounds())
    var d = background.getBounds()
    // render the tilemap to a render texture
    var texture = new PIXI.RenderTexture(ox * 2, (oy + at * as / ai) * 2)
    texture.render(background);
    // create a single background sprite with the texture
    // var myContainer = new PIXI.Sprite(texture);
    myContainer = new PIXI.Sprite(texture);
    stage.addChild(myContainer);
    myContainer.x = -400
    myContainer.y = -400
    myContainer.interactive = true;
    myContainer.mousedown = myContainer.touchstart = function (data) {
        dragging = true;
        mt1.setText('yay.')
        this.sx = data.getLocalPosition(myContainer).x * myContainer.scale.x;
        this.sy = data.getLocalPosition(myContainer).y * myContainer.scale.y;
        delx = dely = 0
        velx = vely = 0
    }
    myContainer.mouseup = myContainer.touchend = function (data) {
        dragging = false;
        mt1.setText('no dragging yet. ')
        if (delx == 0) {
            console.log('click')
            setGraphicTileColor(isoToIndex(this.sx, this.sy), '0xFF0000')
            texture.render(background);
        } else {
            velx = Math.floor(this.position.x - delx)
            vely = Math.floor(this.position.y - dely)
            delx = dely = 0
            console.log('drag -->', this.position.x, this.position.y, delx, dely, velx, vely)
        }
    }
    myContainer.mousemove = myContainer.touchmove = function (data) {
        var newPosition = data.getLocalPosition(myContainer);
        var c = isoToIndex(newPosition.x, newPosition.y)
        var i = c[0]
        var j = c[1]
        delNow = new Date().getMilliseconds()
        if (dragging) {
            var newPosition = data.getLocalPosition(this.parent);
            delx = this.position.x
            dely = this.position.y
            // }
            this.position.x = newPosition.x - this.sx;
            this.position.y = newPosition.y - this.sy;
        } else {
            mt2.setText((delx - this.position.x) + "xy/ij: " + newPosition.x + ', ' + newPosition.y + ' / ' + c);
        }
    }
}
function setGraphicTileColor(ij, c) {
    var i = ij[0];
    var j = ij[1];
    var num = (i + n) * (2 * n + 1) + j + n
    var gr = background.getChildAt(num)
    // mt1.setText('yay: ' + num )
    gr.clear()
    gr.c = c
    gr.beginFill(c);
    gr.moveTo(gr.c1[0], gr.c1[1])
    gr.lineTo(gr.c2[0], gr.c2[1])
    gr.lineTo(gr.c3[0], gr.c3[1])
    gr.lineTo(gr.c4[0], gr.c4[1])
    gr.endFill();
    // }
}
function initTile(i, j) {
    var gr = new PIXI.Graphics();
    gr.i = i
    gr.j = j
    gr.c = 0
    gr.c1 = indexToIso(i + 1 - ad, j + ad)
    gr.c2 = indexToIso(i + 1 - ad, j + 1 - ad)
    gr.c3 = indexToIso(i + ad, j + 1 - ad)
    gr.c4 = indexToIso(i + ad, j + ad)
    gr.hitArea = new PIXI.Polygon([
    new PIXI.Point(gr.c1[0], gr.c1[1]),
    new PIXI.Point(gr.c2[0], gr.c2[1]),
    new PIXI.Point(gr.c3[0], gr.c3[1]),
    new PIXI.Point(gr.c4[0], gr.c4[1])]);
    background.addChild(gr)
}
function setTile(i, j, c) {
    var num = (i + n) * (2 * n + 1) + j + n
    var gr = background.getChildAt(num)
    gr.c1 = indexToIso(i + 1 - ad, j + ad)
    gr.c2 = indexToIso(i + 1 - ad, j + 1 - ad)
    gr.c3 = indexToIso(i + ad, j + 1 - ad)
    gr.c4 = indexToIso(i + ad, j + ad)
    if (c) setGraphicTileColor([i, j], '0x' + c);
}
function indexToIso(i, j) {
    var x = ox + (i - j * ar) * as * at;
    var y = oy + (j + i * ar) * as * at / ai;
    // console.log('i2iso: '+i,j,x,y)
    return [x, y]
}
function isoToIndex(x, y) {
    var b = as * at
    var s = x - ox
    var t = y - oy
    var j = (t - s * ar / ai) / (1 + ar * ar) * ai / b
    var i = (s + j * b * ar) / b
    i = Math.floor(i)
    j = Math.floor(j)
    // console.log( 'isoToIndex: ' + x,y,i,j)
    return [i, j]
}
initScene()
var winmode = ''
var timer = setInterval(function () {
    if (window.innerHeight > window.innerWidth) {
        winmode = 'portrait'
    } else {
        winmode = 'landscape'
    }
    mt3.setText(winmode)
}, 500)
    function animate() {
        // console.log(window.innerHeight, window.innerWidth  )
        // if(window.innerHeight > window.innerWidth){
        //   console.log("portrait");
        // }
        requestAnimFrame(animate);
        if (dragging) {
            count2 += 1
            mt1.setText((count2))
        } else count2 = 0
        if (velx > 0) {
            myContainer.position.x += velx;
            velx -= 1
            // console.log(velx)
        }
        if (velx < 0) {
            myContainer.position.x += velx;
            velx += 1
        }
        if (vely > 0) {
            myContainer.position.y += vely;
            vely -= 1
        }
        if (vely < 0) {
            myContainer.position.y += vely;
            vely += 1
        }
        if (myContainer.position.x < borderL) myContainer.position.x = borderL;
        if (myContainer.position.x > borderR) myContainer.position.x = borderR;
        if (myContainer.position.y < borderD) myContainer.position.y = borderD;
        if (myContainer.position.y > borderU) myContainer.position.y = borderU;
        renderer.render(stage);
    }
Output

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