<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
canvas {
position : absolute;
top : 0;
left : 0;
border: 1px solid #9C9898;
}
</style>
<script>
// Creates second canvas on top of first one
// Prepare a second canvas on top of the previous one, kind of second "layer" that we will use
// in order to draw elastic objects like a line, a rectangle or an ellipse we adjust using the mouse
// and that follows mouse movements
function writeMessage(canvas, message) {
var context = canvas.getContext('2d');
context.clearRect(0, 0, canvas.width, canvas.height);
context.font = '18pt Calibri';
context.fillStyle = 'black';
context.fillText(message, 10, 25);
}
function getMousePos(canvas, evt) {
// get canvas position
var obj = canvas;
var top = 0;
var left = 0;
while (obj && obj.tagName != 'BODY') {
top += obj.offsetTop;
left += obj.offsetLeft;
obj = obj.offsetParent;
}
// return relative mouse position
var mouseX = evt.clientX - left + window.pageXOffset;
var mouseY = evt.clientY - top + window.pageYOffset;
return {
x:mouseX,
y:mouseY
};
}
window.onload = function () {
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var started = false, previousMousePos;
// Create a second canvas
var frontCanvas = document.createElement('canvas');
frontCanvas.id = 'canvasFront';
// Add it as a second child of the mainCanvas parent.
canvas.parentNode.appendChild(frontCanvas);
// make it same size as its brother
frontCanvas.height = canvas.height;
frontCanvas.width = canvas.width;
// We track mouse events on the front canvas now !
frontCanvas.addEventListener('mousemove', function (evt) {
var mousePos = getMousePos(canvas, evt);
var message = "Mouse position: " + mousePos.x + "," + mousePos.y;
// we draw the mouse pos in the front canvas, note that this function
// erases the front canvas content each time it is called. Content
// of the "normal" canvas is untouched.
writeMessage(frontCanvas, message);
// Let's draw some lines that follow the mouse pos
if (!started) {
previousMousePos = mousePos;
started = true;
} else {
context.beginPath();
context.moveTo(previousMousePos.x, previousMousePos.y);
context.lineTo(mousePos.x, mousePos.y);
context.stroke();
previousMousePos = mousePos;
}
}, false);
};
</script>
</head>
<body onmousedown="return false;">
<div id="divCanvas">
<canvas id="myCanvas" width="578" height="400">
<p>Canvas tag not supported by your browser</p>
</canvas>
</div>
</body>
</html>
Output
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
ctrl + [ | Unindents selected lines |
tab | Code complete & Emmet expand |
ctrl + shift + L | Beautify code in active panel |
ctrl + s | Save & lock current Bin from further changes |
ctrl + shift + s | Open the share options |
ctrl + y | Archive Bin |
Complete list of JS Bin shortcuts |
JS Bin URLs
URL | Action |
---|---|
/ | Show the full rendered output. This content will update in real time as it's updated from the /edit url. |
/edit | Edit the current bin |
/watch | Follow a Code Casting session |
/embed | Create an embeddable version of the bin |
/latest | Load the very latest bin (/latest goes in place of the revision) |
/[username]/last | View the last edited bin for this user |
/[username]/last/edit | Edit the last edited bin for this user |
/[username]/last/watch | Follow the Code Casting session for the latest bin for this user |
/quiet | Remove analytics and edit button from rendered output |
.js | Load only the JavaScript for a bin |
.css | Load only the CSS for a bin |
Except for username prefixed urls, the url may start with http://jsbin.com/abc and the url fragments can be added to the url to view it differently. |