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<!DOCTYPE html>
<html>
<head>
<meta name="description" content="Phaser Example 05 - load an animation" />
  <meta charset="utf-8">
  <title>JS Bin - phaser playground</title>
  <script src="//cdnjs.cloudflare.com/ajax/libs/phaser/2.0.4/phaser.min.js"></script>
</head>
<body>
  <div id="phaser-example"></div>
</body>
</html>
 
var sprite=null;
var MainState={  
    
  preload: function(){
    this.load.atlasJSONHash('bot', 'http://examples.phaser.io/assets/sprites/running_bot.png', 'http://examples.phaser.io/assets/sprites/running_bot.json');
  },
  create: function(){
    var ballSprite = new BallSprite();
    game.add.existing(ballSprite);
  }
};
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', MainState);
var BallSprite = function() {
  Phaser.Sprite.call(this, game, 0, 0, 'bot');
}
BallSprite.prototype = Object.create(Phaser.Sprite.prototype);
BallSprite.prototype.constructor = BallSprite;
BallSprite.prototype.update = function() {
  this.x++;
  
  if (this.x > 100) {
    this.x = 0;
  }
}
console.clear();
Output 300px

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