<!-- spacer -->
<script src="http://output.jsbin.com/juneqo.js"></script>
/* Get Programming with JavaScript
* Listing 14.05
* A Place constructor with challenges
* Requires spacer
*/
(function () {
var Place = function (title, description) {
var newLine = spacer.newLine();
var items = [];
var exits = {};
var challenges = {};
var getItemsInfo = function () {
var itemsString = "Items: " + newLine;
items.forEach(function (item) {
itemsString += " - " + item;
itemsString += newLine;
});
return itemsString;
};
var getExitsInfo = function () {
var exitsString = "Exits from " + title;
exitsString += ":" + newLine;
Object.keys(exits).forEach(function (key) {
exitsString += " - " + key;
exitsString += newLine;
});
return exitsString;
};
var getTitleInfo = function () {
return spacer.box(title, title.length + 4, "=");
};
var getInfo = function () {
var infoString = getTitleInfo();
infoString += description;
infoString += newLine + newLine;
infoString += getItemsInfo() + newLine;
infoString += getExitsInfo();
infoString += spacer.line(40, "=") + newLine;
return infoString;
};
this.showInfo = function () {
console.log(getInfo());
};
this.addItem = function (item) {
items.push(item);
};
this.addExit = function (direction, exit) {
exits[direction] = exit;
};
this.getExit = function (direction) {
return exits[direction];
};
this.getLastItem = function () {
return items.pop();
};
this.addChallenge = function (direction, challenge) {
challenges[direction] = challenge;
};
this.getChallenge = function (direction) {
return challenges[direction];
};
};
if (window.theCrypt === undefined) {
window.theCrypt = {};
}
theCrypt.Place = Place;
})();
/* Further Adventures
*
* 1) Run the program.
*
* 2) Create a place.
*
* > var p = new theCrypt.Place("The Farm", "You are at a farm.")
* > p.showInfo()
*
* 3) Add an exit.
*
* > p.addExit("east", "The Farmhouse")
* > p.showInfo()
*
* 4) Create a challenge object.
*
* > var ch = {}
* > ch.message = "There is a bull blocking the gate"
* > ch.success = "The bull runs off after the kite"
* > ch.failure = "It's getting angrier"
* > ch.requires = "a red kite"
* > ch.damage = 30
* > ch.itemRequired = true
* > ch
*
* 5) Add the challenge.
*
* > p.addChallenge("east", ch)
* > p.getChallenge("east")
*
*/
Output
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