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<!DOCTYPE html>
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r72/three.min.js"></script>
  <meta charset="utf-8">
  <title>JS Bin</title>
</head>
<body>
</body>
</html>
 
var scene, camera, renderer;
var geometry, material, mesh, light;
init();
animate();
function init() {
    // 创建场景
    scene = new THREE.Scene();
    // 创建相机
    camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.z = 1000;
    // 创建模型
    geometry = new THREE.BoxGeometry( 200, 200, 200 );
    material = new THREE.MeshLambertMaterial( { color: 0x66ccff} );
    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
  
    // 创建灯光
    light = new THREE.DirectionalLight( 0xffffff, 0.8 );
    light.position.set( 0, 0, 300 );
    scene.add( light );
 
    // 创建渲染器
    renderer = new THREE.WebGLRenderer({
      antialias: true
    });
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setClearColor( 0x333333 );
    document.body.appendChild( renderer.domElement );
}
function animate() {
    requestAnimationFrame( animate );
    // 旋转模型
    mesh.rotation.x += 0.01;
    mesh.rotation.y += 0.01;
    renderer.render( scene, camera );
}
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anonymouspro
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