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// function for extending a class
function extend (base, constructor) {
  var prototype = new Function();
  prototype.prototype = base.prototype;
  constructor.prototype = new prototype();
  constructor.prototype.constructor = constructor;
}
// parent class
function Animal (name) {
  this.animalName = name;
  console.log("////== Animal Constructor ==/////");
  console.log("An animal named " + name);
}
Animal.prototype.makeNoise = function (noise) {
  console.log("////== Animal makeNoise() ==////");
  console.log(noise + ", I can make noise...");
};
// subclass
function Dog (name) {
  // call the super
  Animal.call(this, name);
  console.log("////== Dog Constructor ==/////");
  console.log("I am a Dog named " + this.animalName);
}
// important that this happens before you override methods on parent class
extend(Animal, Dog);
Dog.prototype.makeNoise = function (noise) {
  Animal.prototype.makeNoise.call(this, noise);
  console.log("////== Dog makeNoise() ==////");
  console.log("I am a Dog, I like to " + noise);
};
// Usage
var dog = new Dog("Sparky");
dog.makeNoise("Bark!!");
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