<html>
<head>
<meta charset="utf-8">
<title>WebAudio example of biquad filter node</title>
</head>
<body>
<audio src="https://mainline.i3s.unice.fr/mooc/drums.mp3" id="gainExample" controls loop crossorigin="anonymous"></audio>
<br>
<label for="gainSlider">Gain</label>
<input type="range" min="0" max="1" step="0.01" value="1" id="gainSlider" />
</body>
</html>
// This line is a trick to initialize the AudioContext
// that will work on all recent browsers
var ctx = window.AudioContext || window.webkitAudioContext;
var audioContext;
var gainExample, gainSlider, gainNode;
window.onload = function() {
// get the AudioContext
audioContext = new ctx();
// the audio element
gainExample = document.querySelector('#gainExample');
gainSlider = document.querySelector('#gainSlider');
// fix for autoplay policy
gainExample.addEventListener('play',() => audioContext.resume());
buildAudioGraph();
// input listener on the gain slider
gainSlider.oninput = function(evt){
gainNode.gain.value = evt.target.value;
};
};
function buildAudioGraph() {
// create source and gain node
var gainMediaElementSource = audioContext.createMediaElementSource(gainExample);
gainNode = audioContext.createGain();
// connect nodes together
gainMediaElementSource.connect(gainNode);
gainNode.connect(audioContext.destination);
}
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