<html lang="en">
<head>
<meta charset="utf-8">
<title>JS Bin</title>
<style type="text/css">
canvas {
border:1px solid black;
}
</style>
</head>
<body onload="init();">
<p> Move the mouse = draw the monster at mouse position, press a button = rotate the monster!</p>
<canvas id="myCanvas" width="400" height="400">
Your browser does not support the canvas tag.
</canvas>
<p>
<script>
var canvas, ctx;
var monsterX=100, monsterY=100, monsterAngle=0;
var incrementX = 0;
var incrementAngle =0;
var mousePos;
function init() {
// This function is called after the page is loaded
// 1 - Get the canvas
canvas = document.getElementById('myCanvas');
// 2 - Get the context
ctx=canvas.getContext('2d');
// 3bis add mouse listeners
canvas.addEventListener('mousemove', handleMousemove, false);
canvas.addEventListener('mousedown', handleMousedown, false);
canvas.addEventListener('mouseup', handleMouseup, false);
// 4 - start the animation
requestId = requestAnimationFrame(animationLoop);
}
function handleMousemove(evt) {
// The mousePos will be taken into account in the animationLoop
mousePos = getMousePos(canvas, evt);
}
function handleMousedown(evt) {
//the increment on the angle will be
// taken into account in the animationLoop
incrementAngle = 0.1;
}
function handleMouseup(evt) {
incrementAngle = 0;
}
function getMousePos(canvas, evt) {
// necessary to take into account CSS boudaries
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
function animationLoop() {
// 1 - Clear
ctx.clearRect(0, 0, canvas.width, canvas.height);
// 2 Draw
drawMonster(monsterX, monsterY, monsterAngle, 'green', 'yellow');
// 3 Move
if(mousePos !== undefined) {
monsterX = mousePos.x;
monsterY = mousePos.y;
monsterAngle += incrementAngle;
}
// call again mainloop after 16.6 ms (60 frames/s)
requestId = requestAnimationFrame(animationLoop);
}
function drawMonster(x, y, angle, headColor, eyeColor) {
// GOOD PRACTICE : SAVE CONTEXT AND RESTORE IT AT THE END
ctx.save();
// Moves the coordinate system so that the monster is drawn
// at position (x, y)
ctx.translate(x, y);
ctx.rotate(angle)
// translate in Y -(width of monster/2), and in Y -(height of monster/2)
// in order to rotate around the monster center instead of its top left
// corner. Try to comment the next line
// and click to rotate the monster!
ctx.translate(-100, -100);
// head
ctx.fillStyle=headColor;
ctx.fillRect(0,0,200,200);
// eyes
ctx.fillStyle='red';
ctx.fillRect(35,30,20,20);
ctx.fillRect(140,30,20,20);
// interior of eye
ctx.fillStyle=eyeColor;
ctx.fillRect(43,37,10,10);
ctx.fillRect(143,37,10,10);
// Nose
ctx.fillStyle='black';
ctx.fillRect(90,70,20,80);
// Mouth
ctx.fillStyle='purple';
ctx.fillRect(60,165,80,20);
// GOOD PRACTICE !
ctx.restore();
}
function start() {
// Start the animation loop, targets 60 frames/s
requestId = requestAnimationFrame(animationLoop);
}
function stop() {
if (requestId) {
cancelAnimationFrame(requestId);
}
}
</script>
</body>
</html>
Output
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
ctrl + [ | Unindents selected lines |
tab | Code complete & Emmet expand |
ctrl + shift + L | Beautify code in active panel |
ctrl + s | Save & lock current Bin from further changes |
ctrl + shift + s | Open the share options |
ctrl + y | Archive Bin |
Complete list of JS Bin shortcuts |
JS Bin URLs
URL | Action |
---|---|
/ | Show the full rendered output. This content will update in real time as it's updated from the /edit url. |
/edit | Edit the current bin |
/watch | Follow a Code Casting session |
/embed | Create an embeddable version of the bin |
/latest | Load the very latest bin (/latest goes in place of the revision) |
/[username]/last | View the last edited bin for this user |
/[username]/last/edit | Edit the last edited bin for this user |
/[username]/last/watch | Follow the Code Casting session for the latest bin for this user |
/quiet | Remove analytics and edit button from rendered output |
.js | Load only the JavaScript for a bin |
.css | Load only the CSS for a bin |
Except for username prefixed urls, the url may start with http://jsbin.com/abc and the url fragments can be added to the url to view it differently. |