<html>
<head>
<style>
html, body {
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<div style="border: 1px solid #666; position: absolute; top: 50px; left: 50px; width: 1000px; height: 500px;"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r82/three.min.js"></script>
</body>
</html>
// DOM rendering
function create(vector, color) {
let div = document.createElement('div');
let w = 5;
let h = 5;
div.style.position = 'absolute';
div.style.top = (vector.y + 50) - (h / 2) - 1;
div.style.left = (vector.x + 50) - (w / 2) - 1;
div.style.backgroundColor = '#'+color;
div.style.width = w;
div.style.height = h;
document.body.appendChild(div);
}
// min max range
function range(min, max) {
return Math.random() * (max - min) + min;
}
// exploration function
function explore(source, dist, color) {
let q = new THREE.Quaternion();
let cone = (Math.PI / 4);
// IS IT THIS ??
/////////////////////////////////////////
// generate a random direction
let offset = new THREE.Vector3(range(-1, 1),range(-1, 1),range(-1, 1));
let va = source.clone().add(offset);
let direction = new THREE.Vector3();
direction.subVectors(source, va).normalize();
/////////////////////////////////////////
let last = source;
for (i = 0; i < 300; i++) {
let current = last.clone();
q.setFromAxisAngle(new THREE.Vector3(1, 1, 1), range(-cone, cone));
q.normalize();
//let newDirection = direction.clone();
//newDirection.applyQuaternion(q);
direction.applyQuaternion(q).normalize();
current.addScaledVector(direction, dist);
//var color = Math.floor(Math.random()*16777215).toString(16);
create(current, color);
//console.log(current);
last = current;
}
}
let dist = 10;
// source object
let source = new THREE.Vector3(500, 250, 100);
create(source, '00f');
for(let i = 0; i < 100; i ++) {
let color = Math.floor(Math.random()*16777215).toString(16);
explore(source, dist, color);
}
Output
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