<html>
<head>
<meta charset=utf-8 />
<title>JS Bin</title>
<script>
var canvas, ctx;
var width, height;
var x, y;
// Move 3 pixels left or right at each frame
var incX = 3;
var size = 10;
// Called after the DOM is ready (page loaded)
function init() {
// init the different variables
canvas = document.querySelector("#mycanvas");
ctx = canvas.getContext('2d');
width = canvas.width;
height = canvas.height;
// default values
x=10; y = 10;
ctx.fillStyle='red';
// Restore last state
initPreferences();
// Start animation
animationLoop();
}
function animationLoop() {
// an animation is : 1) clear canvas and 2) draw shapes,
// 3) move shapes, 4) recall the loop with requestAnimationFrame
// clear canvas
ctx.clearRect(0, 0, width, height);
ctx.fillRect(x, y, size, size);
ctx.strokeRect(x, y, size, size);
// move rectangle
x += incX;
// check collision on left or right
if(((x+5) > width) || (x <= 0)) {
// cancel move + inverse speed
x -= incX;
incX = -incX;
}
// animate again at 60 frames/s
requestAnimationFrame(animationLoop);
}
function changeSpeed(event) {
incX = Math.sign(incX)*parseInt(event.target.value);
document.getElementById("speedValue").innerHTML = Math.abs(incX);
}
function changeColor(event) {
ctx.fillStyle = event.target.value;
}
function changeSize(event) {
size =parseInt(event.target.value);
document.getElementById("sizeValue").innerHTML = size;
}
function changeLineWidth(event) {
ctx.lineWidth = parseInt(event.target.value);
}
</script>
</head>
<body onload="init();">
<canvas id="mycanvas" width="200" height="50" style="border: 2px solid black"></canvas>
<p>
<label for="size">Size of the rectangle:</label> <input type="range" id="size" min=10 max=40 value=10 oninput="changeSize(event);"><output id="sizeValue">10</output><p>
<p>
<label for="color">Color:</label> <input id="color" type="color" value='#FF0000' oninput="changeColor(event);">
<p>
<label for="lineWidth">Line width of outline using <code><input type=number></code>:</label> <input type="number" id="lineWidth" value=1 min=1 max=5 oninput="changeLineWidth(event);">
<p>
<label for="speed">Speed:</label> <input id="speed" type="range" min=1 max=10 value=3 oninput="changeSpeed(event);"><output id="speedValue">3</output><p>
</body>
</html>
function initPreferences() {
console.log("Adding input listener to all input fields");
// add an input listener to all input fields
var listOfInputsInForm = document.querySelectorAll("input");
for(var i= 0; i < listOfInputsInForm.length; i++) {
addInputListener(listOfInputsInForm[i]);
}
// restore preferences
restorePreferences();
applyGUIvalues();
}
function addInputListener(inputField) {
inputField.addEventListener('input', function(event) {
localStorage.setItem(inputField.id, inputField.value);
}, false);
}
function restorePreferences() {
console.log("restoring form content from localStorage");
// get the list of all input elements in the form
var listOfInputsInForm = document.querySelectorAll("input");
// For each input element,
// - get its id (that is also the key for it's saved content
// in the localStorage)
// - get the value associated with the id/key in the local
// storage
// - If the value is not undefined, restore the value
// of the input field
for(var i= 0; i < listOfInputsInForm.length; i++) {
var fieldToRestore = listOfInputsInForm[i];
var id = fieldToRestore.id;
var savedValue = localStorage.getItem(id);
if(savedValue !== undefined) {
fieldToRestore.value = savedValue;
}
}
}
function applyGUIvalues() {
var sizeWidget = document.getElementById("size");
size = Math.sign(incX)*parseInt(sizeWidget.value);
document.getElementById("sizeValue").innerHTML = size;
var colorWidget = document.getElementById("color");
ctx.fillStyle = colorWidget.value;
var speedWidget = document.getElementById("speed");
incX = Math.sign(incX)*parseInt(speedWidget.value);
document.getElementById("speedValue").innerHTML = Math.abs(incX);
var lineWidthWidget = document.getElementById("lineWidth");
ctx.lineWidth = parseInt(lineWidthWidget.value);
}
Output
300px
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
ctrl + [ | Unindents selected lines |
tab | Code complete & Emmet expand |
ctrl + shift + L | Beautify code in active panel |
ctrl + s | Save & lock current Bin from further changes |
ctrl + shift + s | Open the share options |
ctrl + y | Archive Bin |
Complete list of JS Bin shortcuts |
JS Bin URLs
URL | Action |
---|---|
/ | Show the full rendered output. This content will update in real time as it's updated from the /edit url. |
/edit | Edit the current bin |
/watch | Follow a Code Casting session |
/embed | Create an embeddable version of the bin |
/latest | Load the very latest bin (/latest goes in place of the revision) |
/[username]/last | View the last edited bin for this user |
/[username]/last/edit | Edit the last edited bin for this user |
/[username]/last/watch | Follow the Code Casting session for the latest bin for this user |
/quiet | Remove analytics and edit button from rendered output |
.js | Load only the JavaScript for a bin |
.css | Load only the CSS for a bin |
Except for username prefixed urls, the url may start with http://jsbin.com/abc and the url fragments can be added to the url to view it differently. |