<html lang="en">
<head>
<meta charset="utf-8">
<title>JS Bin</title>
<style>
#parentDiv {
width:100%;
height:50%;
margin-right: 10px;
border: 1px solid red;
}
canvas {
border: 2px solid black;
}
</style>
<script>
var canvas, divcanvas, context;
function init() {
canvas = document.querySelector("#mycanvas");
ctx = canvas.getContext('2d');
divcanvas = document.querySelector("#parentDiv");
// Let's adjust the canvas size to the parent size (the div)
resizeCanvasAccordingToParentSize();
drawMonster(10, 10, 0, 'lightGreen', 'yellow');
// Add an event listener for the window resize event
window.addEventListener('resize', resizeCanvasAccordingToParentSize, false);
}
function resizeCanvasAccordingToParentSize() {
// adjust canvas size
canvas.width = divcanvas.clientWidth;
canvas.height = divcanvas.clientHeight;
drawMonster(10, 10, 0, 'lightGreen', 'yellow');
}
function drawMonster(x, y, angle, headColor, eyeColor) {
// GOOD PRACTICE : SAVE CONTEXT AND RESTORE IT AT THE END
ctx.save();
// Moves the coordinate system so that the monster is drawn
// at position (x, y)
ctx.translate(x, y);
ctx.rotate(angle);
// Adjust the scale of the monster (200x200) if the canvas is too small
if(canvas.width < 200) {
var scaleX = canvas.width/200;
var scaleY = scaleX;
}
ctx.scale(scaleX, scaleY);
// head
ctx.fillStyle=headColor;
ctx.fillRect(0,0,200,200);
// eyes
ctx.fillStyle='red';
ctx.fillRect(35,30,20,20);
ctx.fillRect(140,30,20,20);
// interior of eye
ctx.fillStyle=eyeColor;
ctx.fillRect(43,37,10,10);
ctx.fillRect(143,37,10,10);
// Nose
ctx.fillStyle='black';
ctx.fillRect(90,70,20,80);
// Mouth
ctx.fillStyle='purple';
ctx.fillRect(60,165,80,20);
// GOOD PRACTICE !
ctx.restore();
}
</script>
</head>
<body onload="init();">
Try resizing down window... The monster's size will adapt itself...
<p><p><p>
<div id="parentDiv">
<canvas id="mycanvas" width="100" height="100"></canvas>
</div>
</body>
</html>
Output
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
ctrl + [ | Unindents selected lines |
tab | Code complete & Emmet expand |
ctrl + shift + L | Beautify code in active panel |
ctrl + s | Save & lock current Bin from further changes |
ctrl + shift + s | Open the share options |
ctrl + y | Archive Bin |
Complete list of JS Bin shortcuts |
JS Bin URLs
URL | Action |
---|---|
/ | Show the full rendered output. This content will update in real time as it's updated from the /edit url. |
/edit | Edit the current bin |
/watch | Follow a Code Casting session |
/embed | Create an embeddable version of the bin |
/latest | Load the very latest bin (/latest goes in place of the revision) |
/[username]/last | View the last edited bin for this user |
/[username]/last/edit | Edit the last edited bin for this user |
/[username]/last/watch | Follow the Code Casting session for the latest bin for this user |
/quiet | Remove analytics and edit button from rendered output |
.js | Load only the JavaScript for a bin |
.css | Load only the CSS for a bin |
Except for username prefixed urls, the url may start with http://jsbin.com/abc and the url fragments can be added to the url to view it differently. |