<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r82/three.min.js"></script>
</body>
</html>
var camera, scene, renderer, geometry, material, mesh;
var num_vertices = 20;
var frame_count = 0;
init();
animate();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x999999 )
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
scene.add(camera);
var light = new THREE.PointLight( 0xffffff, 20 );
light.position.set( 50, 50, 50 );
scene.add( light );
scene.add(new THREE.PointLightHelper(light, 10));
geometry = new THREE.BufferGeometry();
var positions = new Float32Array( num_vertices * 3 );
geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
material = new THREE.MeshPhongMaterial( {
color: 0xa48740,
specular: 0x555555,
reflectivity: 30,
shininess: 30,
side: THREE.DoubleSide
} );
mesh = new THREE.Mesh(geometry, material);
mesh.drawMode = THREE.TriangleStripDrawMode;
scene.add(mesh);
var pos = mesh.geometry.attributes.position.array
var index = 0
var angle = 0.0
var lineWeight = 3
var x = 0;
var y = 0;
var z = 0;
var bool= false;
for ( var i = 0; i < num_vertices; i ++ ) {
pos[index++] = bool ? x + lineWeight : x -lineWeight;
pos[index++] = y;
pos[index++] = bool ? z + Math.sin(angle) * lineWeight : z + Math.sin(angle) * -lineWeight;
bool = !bool;
angle += 0.4
y += 10;
}
renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setFaceCulling(THREE.CullFaceNone);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.geometry.setDrawRange( 0, Math.floor(frame_count));
frame_count = (frame_count+0.1) % num_vertices;
//mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}
Output
300px
You can jump to the latest bin by adding /latest
to your URL
Keyboard Shortcuts
Shortcut | Action |
---|---|
ctrl + [num] | Toggle nth panel |
ctrl + 0 | Close focused panel |
ctrl + enter | Re-render output. If console visible: run JS in console |
Ctrl + l | Clear the console |
ctrl + / | Toggle comment on selected lines |
ctrl + ] | Indents selected lines |
ctrl + [ | Unindents selected lines |
tab | Code complete & Emmet expand |
ctrl + shift + L | Beautify code in active panel |
ctrl + s | Save & lock current Bin from further changes |
ctrl + shift + s | Open the share options |
ctrl + y | Archive Bin |
Complete list of JS Bin shortcuts |
JS Bin URLs
URL | Action |
---|---|
/ | Show the full rendered output. This content will update in real time as it's updated from the /edit url. |
/edit | Edit the current bin |
/watch | Follow a Code Casting session |
/embed | Create an embeddable version of the bin |
/latest | Load the very latest bin (/latest goes in place of the revision) |
/[username]/last | View the last edited bin for this user |
/[username]/last/edit | Edit the last edited bin for this user |
/[username]/last/watch | Follow the Code Casting session for the latest bin for this user |
/quiet | Remove analytics and edit button from rendered output |
.js | Load only the JavaScript for a bin |
.css | Load only the CSS for a bin |
Except for username prefixed urls, the url may start with http://jsbin.com/abc and the url fragments can be added to the url to view it differently. |