<html>
<head>
<title>Draggable</title>
</head>
<body>
<div class='draggable red'>A</div>
</body>
</html>
.draggable {
position: absolute;
width: 100px;
height: 100px;
user-select: none;
user-select: none;
user-select: none;
user-select: none;
user-select: none;
cursor: default;
}
.red {
background: red;
top: 10px;
left: 10px;
}
.green {
background: green;
top: 120px;
left: 10px;
}
.blue {
background: blue;
top: 230px;
left: 10px;
}
// Wrap the module in a self-executing anonymous function
// to avoid leaking variables into global scope:
(function (document) {
// Enable ECMAScript 5 strict mode within this function:
'use strict';
// This function initializes the drag of an element where an
// event ("mousedown") has occurred:
function startDrag(evt) {
// The element's position is based on its top left corner,
// but the mouse coordinates are inside of it, so we need
// to calculate the positioning difference:
var diffX = evt.clientX - this.offsetLeft,
diffY = evt.clientY - this.offsetTop,
that = this; // "this" refers to the current element,
// let's keep it in cache for later use.
// moveAlong places the current element (referenced by "that")
// according to the current cursor position:
function moveAlong(evt) {
that.style.left = (evt.clientX - diffX) + 'px';
that.style.top = (evt.clientY - diffY) + 'px';
}
// stopDrag removes event listeners from the element,
// thus stopping the drag:
function stopDrag() {
document.removeEventListener('mousemove', moveAlong);
document.removeEventListener('mouseup', stopDrag);
}
document.addEventListener('mouseup', stopDrag);
document.addEventListener('mousemove', moveAlong);
}
// Performs a check if the current element is draggable and if yes,
// then the dragging is initiated:
function startDragIfDraggable(evt) {
// Check if the target element (referenced by evt.target) contains a
// class named "draggable" (http://stackoverflow.com/questions/5898656/):
if (evt.target.classList.contains('draggable')) {
// Invoke startDrag by passing it the target element as "this":
startDrag.call(evt.target, evt);
}
}
// Listen for any "mousedown" event on the document.body and attempt dragging
// the target element (the one where "mousedown" occurred) if it's draggable:
document.body.addEventListener('mousedown', startDragIfDraggable);
}(document));
// -------------------------------------------------------------------------
// the code below simulates elements being added after the above code is run
// it's just a simulation test
setTimeout(function () {
var greenElement = document.createElement('div');
greenElement.className = 'draggable green';
greenElement.innerHTML = 'B';
document.body.appendChild(greenElement);
}, 700);
setTimeout(function () {
var blueElement = document.createElement('div');
blueElement.className = 'draggable blue';
blueElement.innerHTML = 'C';
document.body.appendChild(blueElement);
}, 1400);
Output
300px
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